Archive for the 'chapters' Category

2010 Horizon Project Advisory Board

Larry Johnson, co-PI The New Media Consortium Malcolm Brown, co-PI EDUCAUSE Learning Initiative Bryan Alexander, Chair National Institute for Technology in Liberal Education Kumiko Aoki The Open University of Japan Helga Bechmann Multimedia Kontor Hamburg GmbH (Germany) Michael Berman CSU Channel Islands danah boyd Microsoft Research/Harvard Berkman Center Todd Bryant Dickinson College Gardner Campbell Baylor [...]

Methodology

The Horizon Report is produced each fall using a carefully constructed process that is informed by both primary and secondary research. Nearly a hundred technologies, as well as dozens of meaningful trends and challenges are examined for possible inclusion in the report each year; an internationally renowned Advisory Board examines each topic in progressively more [...]

Four to Five Years: Visual Data Analysis

Time-to-Adoption Horizon: Four to Five Years Visual data analysis blends highly advanced computational methods with sophisticated graphics engines to tap the extraordinary ability of humans to see patterns and structure in even the most complex visual presentations. Currently applied to massive, heterogeneous, and dynamic datasets, such as those generated in studies of astrophysical, fluidic, biological, [...]

Four to Five Years: Gesture-Based Computing

Time-to-Adoption Horizon: Four to Five Years For nearly forty years, the keyboard and mouse have been the primary means to interact with computers. The Nintendo Wii in 2006 and the Apple iPhone in 2007 signaled the beginning of widespread consumer interest in — and acceptance of — interfaces based on natural human gestures. Now, new [...]

Two to Three Years: Simple Augmented Reality

Time-to-Adoption Horizon: Two to Three Years While the capability to deliver augmented reality experiences has been around for decades, it is only very recently that those experiences have become easy and portable. Advances in mobile devices as well as in the different technologies that combine the real world with virtual information have led to augmented [...]