Introduction Museums invite visitors to explore collections in a variety of ways. Visitors may join group experiences such as public talks or tours, scholarly lectures, or drop-in weekend family programs. They read wall labels, listen to audio tours, sketch, and explore hands-on displays. They enjoy the company of family members, friends and museum staff during [...]
Entries Tagged as 'Papers'
Online Teaching in Museums: The Power of Participation
October 21st, 2010 · No Comments · Papers
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The Virtual Audience
May 27th, 2010 · No Comments · Papers
Abstract Originally conceived to help music students conquer stage fright, the virtual audience — a life-sized video audience — is a unique combination of webcam technology, artificial intelligence and Flash streaming video. The virtual audience listens, watches and reacts to students as they perform music or drama, or give speeches. This presentation, which includes a [...]
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Beyond Fear 2.0: Social Media, Literacies, and the World Beyond Walls
May 21st, 2010 · No Comments · Papers
Shuttering the factory Historians often point to prisons, hospitals, factories, museums, and universities as key institutions arising from modern and industrial impulses. It makes sense, then, that higher education would share some characteristics with its modernist siblings. Increasingly, however, education in the U.S. looks and feels like one of these institutions: the factories, mills and [...]
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Teaching New Media Literacy to Undergrads: Putting My Money Where My Mouth Is
May 20th, 2010 · No Comments · Papers
Introduction This article is intended to be an in-depth description of the New Media Literacy course I designed and instructed for 2009 spring semester at Case Western Reserve University (CWRU). Teaching this course was a real adventure. Even though I had carefully pre-planned the course I still tweaked and modified things from week to week. [...]
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Computer Games in the Liberal Arts World: Connecting with Peers
May 19th, 2010 · No Comments · Papers
How can higher education best engage with the learning capabilities of digital gaming? This question is one of the most fascinating topics in contemporary instructional technology. In this discussion we offer a history of recent, realized projects in one corner of academia. A series of liberal arts colleges and universities have been implementing gaming on [...]
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